Represents the base class for a game.
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| virtual void | Start () |
| | Called when the game starts.
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| virtual void | Update () |
| | Called every frame to update the game logic.
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| virtual void | OnStop () |
| | Called when the game is stopped or terminated.
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Represents the base class for a game.
◆ OnStop()
| virtual void WoopWoop.Game.OnStop |
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Called when the game is stopped or terminated.
◆ Start()
| virtual void WoopWoop.Game.Start |
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Called when the game starts.
◆ Update()
| virtual void WoopWoop.Game.Update |
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Called every frame to update the game logic.
The documentation for this class was generated from the following file: