WoopWoop-Docs
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Namespaces | |
namespace | Audio |
namespace | Editor |
namespace | UI |
Classes | |
class | BasicShapeRenderer |
A renderer for basic shapes such as ellipses and rectangles. More... | |
class | BoxCollider |
Represents a collider component for a rectangular box. More... | |
class | Camera |
Represents a camera that can be used to view the scene. More... | |
class | Collider |
Represents a collider component attached to an entity. More... | |
struct | CollisionData |
Represents collision data between two colliders. More... | |
class | Component |
Represents a component that can be attached to an entity in the game world. More... | |
class | Debug |
Provides methods for logging debug messages with different colors. More... | |
class | Entity |
Represents an entity in the game world. More... | |
class | Game |
Represents the base class for a game. More... | |
class | LineRenderer |
Renders a line between two points. More... | |
class | MathUtil |
class | PointCollider |
class | PolygonRenderer |
Renders a polygon with given vertices. More... | |
class | Renderer |
Base class for rendering components. More... | |
class | RequireComponent |
Specifies that a component requires certain other components to be attached to the same entity. More... | |
class | TextureRenderer |
Renders a texture on an entity. More... | |
class | TrailRenderer |
Renders a trail behind an entity. More... | |
class | Transform |
Represents the transformation component of an entity. More... | |
class | WoopWoopEngine |
The main engine class responsible for managing the game loop and rendering. More... | |
Enumerations | |
enum | MessageType { Log , Warning , Error } |
Specifies the type of message associated with a requirement. More... | |
enum | BasicShape { Ellipse = 0 , Box = 1 } |
Represents basic shapes that can be rendered. More... | |
enum | Pivot { TopLeft , TopRight , Center , BottomLeft , BottomRight } |
The pivot points for positioning. More... | |
enum WoopWoop.BasicShape |
enum WoopWoop.MessageType |
enum WoopWoop.Pivot |