Represents the transformation component of an entity.
More...
|
void | AddChild (string childUUID) |
| Adds a child entity to this transform.
|
|
void | AddChild (Entity child) |
| Adds a child entity to this transform.
|
|
void | AddChild (Transform childTransform) |
| Adds a child entity to this transform.
|
|
Transform[] | GetChildren () |
| Gets an array of child transforms.
|
|
int | GetChildCount () |
| Gets the count of child entities.
|
|
Vector2 | GetPivotPointOffset () |
| Calculates the pivot-point offset of the transform.
|
|
void | Attach (Entity entity) |
| Attaches the component to an entity.
|
|
virtual void | Awake () |
| Awake is called when the component is initialized, regardless of whether or not the script is enabled.
|
|
virtual void | Start () |
| Called when the component is started if it's enabled.
|
|
virtual void | Update (float deltaTime) |
| Called every frame to update the component's state.
|
|
virtual void | OnEndOfFrame () |
| Called on the end of every frame.
|
|
virtual void | Stop () |
| Called when the component is removed.
|
|
virtual void | OnDrawGizmo () |
| Tells the renderer how to draw the object's editor gizmos.
|
|
|
Transform | parent [get, private set] |
| The parent transform of this transform.
|
|
Vector2 | Position [get, set] |
| Gets or sets the position of the transform.
|
|
Vector2 | Scale [get, set] |
| Gets or sets the scale of the transform.
|
|
float | Angle [get, set] |
| Gets or sets the rotation angle (in degrees) of the transform.
|
|
Entity | entity [get, private set] |
| The entity to which this component is attached.
|
|
Transform | transform [get] |
| The transform of the entity to which this component is attached.
|
|
bool | Enabled = true [get, set] |
| Determines whether the component is enabled.
|
|
|
Vector2 | position = Vector2.Zero |
| The position of the transform.
|
|
List< string > | childrenUUIDs = new List<string>() |
| The UUIDs of child entities.
|
|
Vector2 | scale = Vector2.One |
|
float | angle = 0 |
|
Represents the transformation component of an entity.
◆ AddChild() [1/3]
void WoopWoop.Transform.AddChild |
( |
Entity | child | ) |
|
Adds a child entity to this transform.
- Parameters
-
child | The child entity to add. |
◆ AddChild() [2/3]
void WoopWoop.Transform.AddChild |
( |
string | childUUID | ) |
|
Adds a child entity to this transform.
- Parameters
-
childUUID | The UUID of the child entity. |
◆ AddChild() [3/3]
void WoopWoop.Transform.AddChild |
( |
Transform | childTransform | ) |
|
Adds a child entity to this transform.
- Parameters
-
child | The child entity transform to add. |
◆ GetChildCount()
int WoopWoop.Transform.GetChildCount |
( |
| ) |
|
Gets the count of child entities.
- Returns
- The count of child entities.
◆ GetChildren()
Transform[] WoopWoop.Transform.GetChildren |
( |
| ) |
|
Gets an array of child transforms.
- Returns
- An array of child transforms.
◆ GetPivotPointOffset()
Vector2 WoopWoop.Transform.GetPivotPointOffset |
( |
| ) |
|
Calculates the pivot-point offset of the transform.
- Returns
- The calculated pivot-point offset.
◆ angle
float WoopWoop.Transform.angle = 0 |
|
private |
◆ childrenUUIDs
List<string> WoopWoop.Transform.childrenUUIDs = new List<string>() |
|
private |
The UUIDs of child entities.
◆ onTransformChanged
Action? WoopWoop.Transform.onTransformChanged |
Event invoked when the transform is changed.
◆ pivot
The pivot point of the transform.
◆ position
Vector2 WoopWoop.Transform.position = Vector2.Zero |
|
private |
The position of the transform.
◆ scale
Vector2 WoopWoop.Transform.scale = Vector2.One |
|
private |
◆ Angle
float WoopWoop.Transform.Angle |
|
getset |
Gets or sets the rotation angle (in degrees) of the transform.
◆ parent
The parent transform of this transform.
◆ Position
Vector2 WoopWoop.Transform.Position |
|
getset |
Gets or sets the position of the transform.
◆ Scale
Vector2 WoopWoop.Transform.Scale |
|
getset |
Gets or sets the scale of the transform.
The documentation for this class was generated from the following file: