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override void | Update (float deltaTime) |
| Called every frame to update the component's state.
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override void | Update (float deltaTime) |
| Updates the UI component.
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void | Attach (Entity entity) |
| Attaches the component to an entity.
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virtual void | Awake () |
| Awake is called when the component is initialized, regardless of whether or not the script is enabled.
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virtual void | Start () |
| Called when the component is started if it's enabled.
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virtual void | OnEndOfFrame () |
| Called on the end of every frame.
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virtual void | Stop () |
| Called when the component is removed.
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virtual void | OnDrawGizmo () |
| Tells the renderer how to draw the object's editor gizmos.
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string | text |
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Rectangle | bounds |
| The bounds of the UI component.
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Color | Color = Raylib.BLACK |
| The color of the renderer.
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◆ Update()
override void WoopWoop.UI.Label.Update |
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float | deltaTime | ) |
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virtual |
Called every frame to update the component's state.
Reimplemented from WoopWoop.Component.
◆ text
string WoopWoop.UI.Label.text |
The documentation for this class was generated from the following file: