|
| override void | Update (float deltaTime) |
| | Called every frame to update the component's state.
|
| |
| override void | Update (float deltaTime) |
| | Updates the UI component.
|
| |
| void | Attach (Entity entity) |
| | Attaches the component to an entity.
|
| |
| virtual void | Awake () |
| | Awake is called when the component is initialized, regardless of whether or not the script is enabled.
|
| |
| virtual void | Start () |
| | Called when the component is started if it's enabled.
|
| |
| virtual void | OnEndOfFrame () |
| | Called on the end of every frame.
|
| |
| virtual void | Stop () |
| | Called when the component is removed.
|
| |
| virtual void | OnDrawGizmo () |
| | Tells the renderer how to draw the object's editor gizmos.
|
| |
|
| string | text |
| |
| Rectangle | bounds |
| | The bounds of the UI component.
|
| |
| Color | Color = Raylib.BLACK |
| | The color of the renderer.
|
| |
◆ Update()
| override void WoopWoop.UI.Label.Update |
( |
float | deltaTime | ) |
|
|
virtual |
Called every frame to update the component's state.
Reimplemented from WoopWoop.Component.
◆ text
| string WoopWoop.UI.Label.text |
The documentation for this class was generated from the following file: