▼NWoopWoop | |
▼NAudio | |
CAudioClip | Represents an audio clip that can be played |
▼NEditor | |
CEditor | |
▼NUI | |
CButton | Represents a button UI element |
CCanvas | Represents a canvas UI element |
CCheckbox | Represents a checkbox UI element |
CColorPicker | Represents a color picker UI element |
CDropdownMenu | Represents a dropdown menu UI element |
CHorizontalGrid | Represents a horizontal grid component that arranges its child elements horizontally |
CLabel | |
CSlider | Represents a slider UI element |
CSliderBar | |
CTextRenderer | Represents a text renderer UI element |
CUIBoundsComponent | Represents a UI component with defined bounds |
CUIWindow | Represents a window UI element |
CVerticalGrid | Represents a component that arranges child entities in a vertical grid layout |
CBasicShapeRenderer | A renderer for basic shapes such as ellipses and rectangles |
CBoxCollider | Represents a collider component for a rectangular box |
CCamera | Represents a camera that can be used to view the scene |
CCollider | Represents a collider component attached to an entity |
CCollisionData | Represents collision data between two colliders |
CComponent | Represents a component that can be attached to an entity in the game world |
CDebug | Provides methods for logging debug messages with different colors |
▼CEntity | Represents an entity in the game world |
CEntityCreator | Class responsible for creating entities and configuring their properties |
CGame | Represents the base class for a game |
CLineRenderer | Renders a line between two points |
CMathUtil | |
CPointCollider | |
▼CPolygonRenderer | Renders a polygon with given vertices |
CBasicShapes | Contains static properties for basic shapes' vertices |
CRenderer | Base class for rendering components |
CRequireComponent | Specifies that a component requires certain other components to be attached to the same entity |
CTextureRenderer | Renders a texture on an entity |
CTrailRenderer | Renders a trail behind an entity |
CTransform | Represents the transformation component of an entity |
CWoopWoopEngine | The main engine class responsible for managing the game loop and rendering |