| ▼NWoopWoop | |
| ▼NAudio | |
| CAudioClip | Represents an audio clip that can be played |
| ▼NEditor | |
| CEditor | |
| ▼NUI | |
| CButton | Represents a button UI element |
| CCanvas | Represents a canvas UI element |
| CCheckbox | Represents a checkbox UI element |
| CColorPicker | Represents a color picker UI element |
| CDropdownMenu | Represents a dropdown menu UI element |
| CHorizontalGrid | Represents a horizontal grid component that arranges its child elements horizontally |
| CLabel | |
| CSlider | Represents a slider UI element |
| CSliderBar | |
| CTextRenderer | Represents a text renderer UI element |
| CUIBoundsComponent | Represents a UI component with defined bounds |
| CUIWindow | Represents a window UI element |
| CVerticalGrid | Represents a component that arranges child entities in a vertical grid layout |
| CBasicShapeRenderer | A renderer for basic shapes such as ellipses and rectangles |
| CBoxCollider | Represents a collider component for a rectangular box |
| CCamera | Represents a camera that can be used to view the scene |
| CCollider | Represents a collider component attached to an entity |
| CCollisionData | Represents collision data between two colliders |
| CComponent | Represents a component that can be attached to an entity in the game world |
| CDebug | Provides methods for logging debug messages with different colors |
| ▼CEntity | Represents an entity in the game world |
| CEntityCreator | Class responsible for creating entities and configuring their properties |
| CGame | Represents the base class for a game |
| CLineRenderer | Renders a line between two points |
| CMathUtil | |
| CPointCollider | |
| ▼CPolygonRenderer | Renders a polygon with given vertices |
| CBasicShapes | Contains static properties for basic shapes' vertices |
| CRenderer | Base class for rendering components |
| CRequireComponent | Specifies that a component requires certain other components to be attached to the same entity |
| CTextureRenderer | Renders a texture on an entity |
| CTrailRenderer | Renders a trail behind an entity |
| CTransform | Represents the transformation component of an entity |
| CWoopWoopEngine | The main engine class responsible for managing the game loop and rendering |